The history overview of CALL

40 null terms

Activity system.
A collective formation with a complex mediational structure that serves as the primary unit of analysis in cultural historical activity theory.
Affinity spaces
Is a place where learning happens.
Affinity spaces.
Is a place where learning happens.
apps
Noun
An application, especially as downloaded by a user to a mobile device or computer.
Assesment for learning.
An approach to teaching and learning that creates feedback which is then used to improve students' performance.
Authoring software
Software that allows its user to create multimedia applications for manipulating multimedia objects.
Blog
A regularly updated website or web page, typically one run by an individual or small group, that is written in an informal or conversational style.
Communicative language teaching.
An approach to language teaching that emphasizes interaction as both the means and the ultimate goal of study.
Communities of practice
Is a group of people who share a common concern, a set of problems, or an interest in a topic and who come together to fulfill both individual and group goals.
Communities of practice
Is a group of people who share a concern or a passion for something they do and learn how to do it better as they interact regularly.
Connectivism
Is a theoretical framework for understanding learning in a digital age.
Connectivism.
A learning theory that recognizes the evolution of ever-changing learning networks, their complexity, and the role that technology plays in learning networks through facilitation of existing learning networks and creation of new learning networks.
Cyberbole
Is an exaggerated claim about the effect of information technology on an organization or society as a whole
Flaming
Used for emphasis to express annoyance.
Genre
A style or category of art, music, or literature.
Grammar-translation
A traditional technique of foreign-language teaching based on explicit instruction in the grammatical analysis of the target language and translation of sentences from the native language into the target language and vice versa.
Hardware
Includes the physical parts of a computer, such as the case, central processing unit, random access memory, monitor, mouse, keyboard, computer data storage, graphics card, sound card, speakers and motherboard.
i+1
A stationary series without a trend is said to be.
Input
What is put in, taken in, or operated on by any process or system.
Input.
Language is put in, taken in, or operated on by a teacher.
Instant Messaging
Is a type of online chat allowing real-time text transmission over the Internet or another computer network.
Laptop
Is a small, portable personal computer with a screen and alphanumeric keyboard.
Mediational tool.
A coined word used by lev vigotsky referring to a how humans used signs and symbols as tools to communicate and learn.
More able peer
People who are achieving, or have the potential to achieve, at a level significantly beyond that of their peer group within a specific area of the curriculum.
More able peer
A partner who is more capable of doing or teaching something.
Multimedia
Adjective
Using sound, pictures and filmf in addition to text on a screen.
Phonology
Noun
The speech sounds of a particular language; the study of these sounds.
Privacy settings
Are "the part of a social networking website, internet browser, piece of software, etc.
Rhizomatic knowledge
Is a concept in post-structuralism describing a nonlinear network that "connects any point to any other point".
Rhizomatic knowledge.
Scaffolding
It refers to a variety of instructional techniques used to move students progressively toward stronger understanding and, ultimately, greater independence in the learning process.
Scaffolding
Process in which the learner is guided through all the process of learning by their teacher.
Social constructivism
Sociological theory of knowledge according to which human development is socially situated and knowledge is constructed through interaction with others.
Social media
Websites and applications that enable users to create and share content or to participate in social networking.
Social networking
The use of dedicated websites and applications to interact with other users, or to find people with similar interests to one's own.
Social networking.
The use of dedicated websites and applications to interact with other users, or to find people with similar interests to one's own.
Socio-cultural theories
Stresses the role that social interaction plays in psychological development.
Socio-cultural theories.
Stresses the role that social interaction plays in psychological development.
Text messaging
An electronic communication sent and received by mobile phone.
Zone of proximal development.
The space between what a learner can do without assistance and what a learner can do with adult guidance or in collaboration with more capable peers.