The history overview of CALL
The history overview of CALL
40 null terms
- Activity system.
- A collective formation with a complex mediational structure that serves as the primary unit of analysis in cultural historical activity theory.
- Affinity spaces
- Is a place where learning happens.
- Affinity spaces.
- Is a place where learning happens.
- apps
- Noun
- An application, especially as downloaded by a user to a mobile device or computer.
- Assesment for learning.
- An approach to teaching and learning that creates feedback which is then used to improve students' performance.
- Authoring software
- Software that allows its user to create multimedia applications for manipulating multimedia objects.
- Blog
- A regularly updated website or web page, typically one run by an individual or small group, that is written in an informal or conversational style.
- Communicative language teaching.
- An approach to language teaching that emphasizes interaction as both the means and the ultimate goal of study.
- Communities of practice
- Is a group of people who share a common concern, a set of problems, or an interest in a topic and who come together to fulfill both individual and group goals.
- Communities of practice
- Is a group of people who share a concern or a passion for something they do and learn how to do it better as they interact regularly.
- Connectivism
- Is a theoretical framework for understanding learning in a digital age.
- Connectivism.
- A learning theory that recognizes the evolution of ever-changing learning networks, their complexity, and the role that technology plays in learning networks through facilitation of existing learning networks and creation of new learning networks.
- Cyberbole
- Is an exaggerated claim about the effect of information technology on an organization or society as a whole
- Flaming
- Used for emphasis to express annoyance.
- Genre
- A style or category of art, music, or literature.
- Grammar-translation
- A traditional technique of foreign-language teaching based on explicit instruction in the grammatical analysis of the target language and translation of sentences from the native language into the target language and vice versa.
- Hardware
- Includes the physical parts of a computer, such as the case, central processing unit, random access memory, monitor, mouse, keyboard, computer data storage, graphics card, sound card, speakers and motherboard.
- i+1
- A stationary series without a trend is said to be.
- Input
- What is put in, taken in, or operated on by any process or system.
- Input.
- Language is put in, taken in, or operated on by a teacher.
- Instant Messaging
- Is a type of online chat allowing real-time text transmission over the Internet or another computer network.
- Laptop
- Is a small, portable personal computer with a screen and alphanumeric keyboard.
- Mediational tool.
- A coined word used by lev vigotsky referring to a how humans used signs and symbols as tools to communicate and learn.
- More able peer
- People who are achieving, or have the potential to achieve, at a level significantly beyond that of their peer group within a specific area of the curriculum.
- More able peer
- A partner who is more capable of doing or teaching something.
- Multimedia
- Adjective
- Using sound, pictures and filmf in addition to text on a screen.
- Phonology
- Noun
- The speech sounds of a particular language; the study of these sounds.
- Privacy settings
- Are "the part of a social networking website, internet browser, piece of software, etc.
- Rhizomatic knowledge
- Is a concept in post-structuralism describing a nonlinear network that "connects any point to any other point".
- Rhizomatic knowledge.
- Scaffolding
- It refers to a variety of instructional techniques used to move students progressively toward stronger understanding and, ultimately, greater independence in the learning process.
- Scaffolding
- Process in which the learner is guided through all the process of learning by their teacher.
- Social constructivism
- Sociological theory of knowledge according to which human development is socially situated and knowledge is constructed through interaction with others.
- Social media
- Websites and applications that enable users to create and share content or to participate in social networking.
- Social networking
- The use of dedicated websites and applications to interact with other users, or to find people with similar interests to one's own.
- Social networking.
- The use of dedicated websites and applications to interact with other users, or to find people with similar interests to one's own.
- Socio-cultural theories
- Stresses the role that social interaction plays in psychological development.
- Socio-cultural theories.
- Stresses the role that social interaction plays in psychological development.
- Text messaging
- An electronic communication sent and received by mobile phone.
- Zone of proximal development.
- The space between what a learner can do without assistance and what a learner can do with adult guidance or in collaboration with more capable peers.